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Sunday 1 January 2012

The Corrupt Regulators Role Playing Game

The Corrupt Role Playing Game is a game you can play by yourself, with friends or even online (using chats such as Steam chat/MSN) and it is completely free!

To play you will need: 
The quest sheet

AND THAT'S IT!!!

OK here is how it works, you take the role of a Corrupt Regulator recruit who is on patrol during your patrol you will notice a number of things (quests) which you will have to solve (8 in total).

These will be felonies you see which you will have to solve, to solve them you will have to use your wit to be the biggest bastard you can (yes you read that right). The bigger the bastard you are the more Cregulator points you will get, the player with the most Cregulator points wins! (Or if you are playing on your own you will be able to brag about it to your friend).

Your first step is to create a character, for this we will be using the S.P.E.C.I.A.L system from the Fallout games (there are other games like this that use them...) You will choose 2 S.P.E.C.I.A.L stats to play with (kind of like your tagged skills)

S.P.E.C.I.A.L stands for




Strength - Makes violent options much more effective, this can give you more time to rob people getting you more loot thus giving you more points than usual when stealing or using violent means!


Perception - This is a funny word it means what you can hear, taste or smell perception is surprisingly useful when stealing from your victims as you will always know where the money is you can hear it, smell it or even taste it (yuck) and point to the right pocket every time giving you an extra Cregulator points when stealing!


Endurance - This shows how much of a beating you can take and how tired out you get, if you get tired then angry townsfolk will be able to catch up to you. You will earn extra points when doing anything that involves strength or agility!

Charisma - With this you can do a number of things win fair ladies (or sir gentleman's) heart, get out of fights with bluffing or even con people into giving you there stuff you earn extra points for tricking people.

Intelligence - Being more brainier than your average piers you can take advantage of people, tricking them into doing things buying you time and earning you more points!

Agility- This makes you a speedy little git good for fistycuffs and running away! Agility gets you extra points for any solutions that envolve running away or being quick on your feet... or your head.


Luck - luck doesn't really affect anything but gives you +1 extra Cregulator point each time.


OK picked 2? GOOD now you will need to name your character (yes you have to be human since everyone trusts super mutants making it unfair)

Now you can play it 2 ways

1 the dungeon master: If you have a dungeon master this person will have to sit out and make up the story as he goes, he will also award points based on which player was the biggest bastard and will also remember the S.P.E.C.I.A.L sheet.
2 The Codex: If you are alone or with so few players that a dungeon master won't work then this is the better option it is all in the tables placed around the quests.

Now lets make sure we understand the rules
Practice quest: You are walking down the road when 2 men are fighting over a loaf of bread, you approach them and ask 'who's bread is that?' both reply at the same time 'It's mine!' it is now up to you to diffuse the situation.

*Now this is where you would decide what you would do for example a good regulator would break the bread in two and share it... but you aren't a good regulator you are a Corrupt Regulator and it's time you start acting like one!

Now you could give the bread to one person and solve the argument... but you could give it to the thief at least you are pleasing someone... right?
OR you could be a complete bastard and hog the bread to yourself earning you more Cregulator points + any S.P.E.C.I.A.L stats which apply! You could even go the extra mile by punching both men in the face for 'bothering you over such a trivial matter' and take the bread yourself... you know after stealing a few things off there person before you walk off into the sunset.

Each player will describe what they do and then either ask the dungeon master or consult the codex

This is where the dungeon master comes into play you can choose what happens next, if you choose for that player who is stealing to be caught by a slightly dazed townsfolk you can allow that player to earn more points or cause him his doom!

If you don't have a dungeon master consult the codex:
 Result (This is the number of things that can happen if these conditions are met you will earn more Cregulator points)
Cregulator points (This is how many Cregulator points are rewarded for said action)
Extra information (This will tell you if you have any S.P.E.C.I.A.L points added)
 Someone got hurt
+5 points 
+2 points  if you chose Strength and attributes +1 if you have endurance in your S.P.E.C.I.A.L
 1 person ended up worse off than he was before.
+3 points 

 Both people ended up worse off.
+6 points 

 1 person had there pockets ransacked.
+4 points 
+2 points if you chose Perception in your S.P.E.C.I.A.L attributes 
 Both people have had there pockets ransacked
+7 points 
+2 points if you chose Perception in your S.P.E.C.I.A.L attributes 
 You are better off than you were before.
+1 point 




Ah my little pupil is finally grown up and ready to take on the responsibilities of being a Cregulator good luck player/dungeon master!
You are now ready to go out into the big wide world...

Quest 1: You see a young business man trying to get past a horde of bus stop zombies, you can tell the bus is going to leave in a few seconds and your intervention could mean that he makes it to his bus.

 Result
Cregulator points 
Extra information
You beat up all the zombies
+7 points 
+2 points  if you chose Strength and +1 if you have endurance in your S.P.E.C.I.A.L attributes
 You made the business man miss his bus.
+2 points 
+1 point if you chose Intelligence in your S.P.E.C.I.A.L attributes 
 You put the bus out of service.
+8 points 
If you used Violent means and have Strength in your S.P.E.C.I.A.L then you earn +2 points if you tricked the buss driver with intelligence or charisma you earn +2.
 You nicked some things off the zombies after kicking the crap out of them.
+4 points 
+2 points if you chose Perception in your S.P.E.C.I.A.L attributes 
 You beat up the business man
+3 points 
+2 points if you chose Strength in your S.P.E.C.I.A.L attributes. 
 You are better off than you were before.
+1 point 

 You looted the business man after beating him up.
+2 points 
+2 points if you chose Perception in your S.P.E.C.I.A.L attributes. 

You see an old lady riding around on a mobility scooter at 20MPH on a pavement she could hurt someone if she continues.


 Result
Cregulator points 
Extra information
You beat up the old lady
+8 points 
+2 points  if you chose Strength and +1 if you have endurance in your S.P.E.C.I.A.L attributes
 You have made it so she cannot user her mobility scooter again.
+5 points 
+2 point if you chose Intelligence and broke the electronics +2 points if you chose Strength and smashed the scooter and +3 points if you chose Agility and rode away on it if you did either of these and have endurance you will gain +1 points in your S.P.E.C.I.A.L attributes 
 You let her carry on.
+5 points 

 You nicked some things off the old lady after kicking the crap out of her.
+4 points 
+2 points if you chose Perception in your S.P.E.C.I.A.L attributes 
 You beat up the pedestrians
+2 points 
+2 points if you chose Strength attributes you gain +1 points for having endurance in your S.P.E.C.I.A.L.
 You blamed the old lady for the pedestrians being in such a bad way.
+1 point 
+2 points if you chose Charisma in your S.P.E.C.I.A.L stats.
You stole off the pedestrians after beating them up.
+2 points 
+2 points if you chose Perception in your S.P.E.C.I.A.L attributes. 


Quest 3: You witness a bank robbery in progress, you notice as well that there is a vehicle with the doors wide open and the keys in the ignition outside which is most likely the escape vehicle you can go in and stop it or you could wait for them to come out and chase after them.


 Result
Cregulator points 
Extra information
You beat up the bank robbers
+3 points 
+2 points  if you chose Strength in your S.P.E.C.I.A.L attributes
 You have made it so the bank robbers cannot escape in their get away vehicle.
+5 points 
+2 point if you chose Intelligence and broke the electronics on there  get away vehicle +2 points if you chose Strength and smashed the engine and +3 points if you chose Agility and drove off away on it in your S.P.E.C.I.A.L attributes 
 You let them carry on.
+3 points 

 You nicked some money out of the bank while everyone was distracted or stole money off the crooks you just arrested.
+4 points 
+2 points if you chose Perception in your S.P.E.C.I.A.L attributes 
 You beat up the bankers.
+4 points 
+2 points if you chose Strength in your S.P.E.C.I.A.L attributes 
 You helped the bankers rob the bank by cutting a deal.
+6 point 
+2 points if you chose Charisma in your S.P.E.C.I.A.L stats.
You stole all the money for yourself.
+7 points 
+2 points if you chose Perception in your S.P.E.C.I.A.L attributes. 


Quest 4: You are on your way to have lunch at 11AM and you are pulled over by a guy with a gun he tells you to give him all your money.

 Result
Cregulator points 
Extra information
You beat up the mugger
+8 points 
+2 points  if you chose Strength in your S.P.E.C.I.A.L attributes
 You have shot the mugger with his own gun.
+5 points 
+3 point if you chose Intelligence and convinced him to give you the gun first +3 points if you chose Strength and beat him up then took the gun and shot him. 
 You gave them your money.
+1 points 

 You you convinced them that you have nothing worth stealing.
+3 points 
+2 points if you chose Charisma or Intelligence in your S.P.E.C.I.A.L attributes 
 You looted the mugger after beating him up or killing him with his own gun.
+4 points 
+2 points if you chose Perception in your S.P.E.C.I.A.L attributes 
 You cut a deal to let the mugger continue as long as he gave you a bit of the profits.
+6 point 
+2 points if you chose Charisma in your S.P.E.C.I.A.L stats.
You stole all the money for yourself and took over his mugging spot over your lunch break.
+7 points 
+2 points if you chose Intelligence in your S.P.E.C.I.A.L attributes. 



Quest 5: You are drunk on duty and the local residence association's leader has caught you, she is going to bring this up at the next commit meeting how do you stop her?

 Result
Cregulator points 
Extra information
You beat up the old biddy
+5 points 
+2 points  if you chose Strength in your S.P.E.C.I.A.L attributes
You tell her that you are not a Corrupt Regulator really and you actually belong to another clan.
+7 points 
+3 point if you chose Intelligence and  +3 points if you chose Charisma an extra point if you blame a Modern Warfare clan. 
 You gave them your money as a bribe.
+1 points 

 You you convinced them that you aren't really drunk and that you are undercover.
+3 points 
+2 points if you chose Charisma or Intelligence in your S.P.E.C.I.A.L attributes 
 You looted the old bat after beating her up.
+4 points 
+2 points if you chose Perception in your S.P.E.C.I.A.L attributes 
 You cut a deal so the residence association leaves you alone and will promote the cause.
+6 point 
+2 points if you chose Charisma in your S.P.E.C.I.A.L stats.
You burn the residence association to the ground.
+8 points 
+2 points if you chose Strength and +2 points if you chose Intelligence in your S.P.E.C.I.A.L attributes. 

Quest 6: You are in year 8 science class (you are a Cregulator, you are twelve years old!) and your teecher catches you using school computers to access our crappy site.

Result
Cregulator points
Extra information
You beat up the nosy git
+5 points
+2 points if you chose Strength in your S.P.E.C.I.A.L attributes
You tell him you are studying the group like people do with chimps.
+7 points
+3 point if you chose Intelligence and +3 points if you chose Charisma an extra point if you actually say it's an experiment of some kind.
You get back to work.
+1 points

You ask them to shut up it's hard to concentrate with all that shouting.
+5 points
+2 points if you chose Charisma or Intelligence in your S.P.E.C.I.A.L attributes
You looted the teacher after after beating them up.
+4 points
+2 points if you chose Perception in your S.P.E.C.I.A.L attributes
You agree to never go on the website again but you go on another website.
+6 point
+2 points if you chose Charisma in your S.P.E.C.I.A.L stats.
You skip school and spend the rest of your life as a stoner.
+2 points


Quest 7: You are in a queue waiting to use the computer and someone in front of you has shut down and walks away.

*meaning you are going to have to wait for it to boot again!*

Result
Cregulator points
Extra information
You beat up "Lord loading screen"
+7 points
+2 points if you chose Strength in your S.P.E.C.I.A.L attributes you get +1 point extra for each creative way of imprinting pain!
You insult him and rant in his face until the loading screen comes up.
+6 points
+3 point if you chose Intelligence and +3 points if you chose Charisma an extra point if you actually say it's an experiment of some kind.
You wait for the computer to boot without reacting.
+1 points
You won't do anything today but next time you will press CTRL+ALT+DEL+DEL before he has access. (Or fuck up the computer in any other way.)
+5 points
+2 points if you chose Charisma or Intelligence in your S.P.E.C.I.A.L attributes
You looted the lord after beating him up.
+4 points
+2 points if you chose Perception in your S.P.E.C.I.A.L attributes
You won't hurt him... but you will ruin his life.
+6 point
+2 points if you chose Intelligence in your S.P.E.C.I.A.L stats.
You cry and howl at the moon.
+2 points



Quest 8:

*before I begin quest 8 you must understand, this is the final mother load of all problems. The biggest problem of them all!*

You burned your toast!

Result
Cregulator points
Extra information
You punch the bread until it is smashed into nothing.
+5 points
+2 points if you chose Strength in your S.P.E.C.I.A.L attributes
You convince someone to take it off you and eat it.
+7 points
+3 point if you chose Intelligence and +3 points if you chose Charisma an extra point if you actually say it's an experiment of some kind.
You eat it.
+1 points
You force someone to eat it.
+5 points
+2 Strength in your S.P.E.C.I.A.L attributes
You looted the toast of crumbs after beating it up.
+4 points
+2 points if you chose Perception in your S.P.E.C.I.A.L attributes
You come up with an ingenious insult for the toast.
+6 point
+2 points if you chose Charisma in your S.P.E.C.I.A.L stats.
You don't do anything but you DO mutter under your breath "I hate my life".
+2 points


Congratulations you have completed the Corrupt Regulator RPG game!

Now you add up your score with your friend and compare the results... oh he got bored an left?

WELL CONGRATULATIONS YOU WIN!!!

Disclaimers:

Creation of content: This does not use anyone else’s RPG as a template I wrote this myself, some other RPG's have inspired it's creation.

If you wish to use this "RPG game" as a template then you may so long as you give this site credit and/or link to this page. (Thank you)


NOTE ON CONTENT OF THE GAME: The Corrupt Regulator RPG game may feature writings expressing anti social or downright illegal behaviour but it DOES NOT encourage it.

Anyone who reads this and cannot understand that it is for entertainment purposes should not play it. This includes nay Sayers who criticise the game as "glorifying anti social behaviour" as it does not do this, it is fictional and is aimed to be a joke there is nothing on this page that states this is acceptable behaviour.

Anyone who reads this and within ten minutes gets arrested for beating up an old lady cannot hold this page responsible; there is no part in this game that states "now for your next task beat up an old lady." THUS anything you do after/during the play through of this game is YOUR FAULT.

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